xray.lua

by anonymous
82 days agolua
COPY
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local block = ...
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local scanSpeed = 0.5
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local doHighLight = true
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local findDamage =  ({...})[2]
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local damage = ({...})[4]
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local highlighter = colors.green
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local customDisplay = ({...})[3]
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if customDisplay == "nil" then customDisplay = block end
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if not block or block == "" then error("use: find blockname",0) end
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if type(damage) == "string" then damage = tonumber(damage) end
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local findDamage = tonumber(findDamage)
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if type(customDisplay) ~= "string" or customDisplay == "" then customDisplay = nil end
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if not damage or damage == "" then damage = nil end
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local per = peripheral.wrap("back")
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if not per then error("missing modules! (glasses,scanner)",0) end
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if not per.scan or not per.canvas then error("missing modules! (glasses,scanner)",0) end
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local c = per.canvas()
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local c3d = per.canvas3d()
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local obj
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c.clear()
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local main = function()
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    local rec = c.addRectangle(0,0,60,20)
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    local text = c.addText({3,6},"")
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    rec.setAlpha(122)
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    rec.setColor(0,0,0)
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    local function getClosest(tbl)
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        local pyth = function(x,y,z)
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            return math.sqrt(x^2+y^2+z^2)  
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        end
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        local result = {}
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        for k,v in pairs(tbl) do
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            result[k] = pyth(v.x,v.y,v.z)
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        end
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        local minv = math.min(table.unpack(result))
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        local resultFinal
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		local resIndex
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        for k,v in pairs(tbl) do
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            if pyth(v.x,v.y,v.z) == minv then
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                resultFinal = v
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				resIndex = k
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                break
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            end
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        end
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        return resultFinal, resIndex
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	end
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	local function conv(ins)
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        local r,g,b = term.getPaletteColor(ins)
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        return r*255,g*255,b*255
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    end
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    local blc
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    local offset
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	local stabilize = function()
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		local x, y, z = gps.locate(0.2)
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		if x then
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			offset = {
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				-((x%1)-0.5),
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                -((y%1)-0.5),
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				-((z%1)-0.5)
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			}
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		else
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			offset = nil
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		end
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	end
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	local scanBlocks = function()
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		blc = per.scan()
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	end
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    while true do
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        parallel.waitForAll(stabilize,scanBlocks)
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		c3d.clear()
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        local matches = {}
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        for k,v in pairs(blc) do
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			if type(findDamage) == "number" then
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            	if v.name == block and v.metadata == findDamage then
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                	table.insert(matches,v)
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            	end
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			else
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				if v.name == block then
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                	table.insert(matches,v)
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            	end
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			end
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        end
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		if not next(matches) then matches = 'no block "'..block..'" was found' end
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		do
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			local v,xs,ys,zs,c,str,usedIndex
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			if type(matches) ~= "string" then
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                local obj
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                if offset then
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                obj = c3d.create(offset)
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                else
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                obj = c3d.create()
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                end
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                local frame = obj.addFrame(vector.new())
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                v, usedIndex = getClosest(matches)
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                xs,ys,zs = tostring(v.x),tostring(v.y),tostring(v.z)
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                c = xs.." "..ys.." "..zs   
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                str = block.." found at: "..c
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				for k,v in pairs(matches) do
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					if k ~= usedIndex or not doHighLight then
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                        local item = frame.addItem({v.x,v.y,v.z},customDisplay or block)
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					end
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				end
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				local item = frame.addItem({v.x,v.y,v.z},customDisplay or block)
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				if doHighLight then
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                    local highlight = obj.addBox(v.x-0.6,v.y-0.6,v.z-0.6,1.2,1.2,1.2)
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                    highlight.setDepthTested(false)
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                    highlight.setColor(conv(highlighter))
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                    highlight.setAlpha(64)
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				end
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				frame.setDepthTested(false)
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			else
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				str = matches
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			end
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            rec.setSize(#str*5+2,20)
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            text.setText(str)
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		end
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        sleep(scanSpeed or 0.5)
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    end
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end
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local ok,err = pcall(main)
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local clear = function()
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	if c then c.clear() end
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	if c3d then c3d.clear() end
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end
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clear()
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if not ok then
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	error(err,0)
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end
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